Make learning about the French-speaking overseas department of Martinique interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the codes to unlock 6 codes and stop “Professor Null” from stealing the culture.
Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use – just send your students to the website and let them work!
If students get stuck on a clue, hints will pop up at 5, 10 and 12 minutes. The hints are progressive – but students will need to work quickly enough to finish, or they will run out of time!
This game is a great introduction to one of the areas in the Francophone world outside of Metropolitan France – the game is in English, so even level 1 students can use it at the beginning of the school year. It’s also great for history and social studies classes learning about other cultures.
This Martinique digital escape game includes:
- Access to a website where your students can play the game
- Complete teacher’s guide to playing the game
- Answer key so you can help students if they get stuck!
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock – and the format of the clues for each lock will have them paying close attention – there’s no way to solve the puzzles without being 100% focused!
Topics in this Martinique digital escape game include:
- Mount Pelée
- Tourism in Martinique
- Sugar Cane
- Yole Boat Race
- Savane des Esclaves
- Aimé Césaire
Prep is very easy – you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key – so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock – just give them the answer(s) to help the activity fit your time constraints.










